NOTE: I Originally posted this review in Issue number 2 of 2.5D

Touted as The Sims for kids, Animal Crossing is Nintendo's cutesy spin on the life-sim formula.

AC is quite essentally a game about nothing. You play as a horned boy
or girl (your choice) who moves to a randomly generated town that you
name with randomly generated residents. The only constsnt character
besides a few that show up on rare occasions, and the museum cureater,
is Tom Nook the local shop owner, and slum lord extraordinaire. The
whole premise behind AC is...well, whatever you want it to be. There
are tons of activities that your character can partake in. You can
spend the whole day decorating your house that's provided to you by
said slum-lord Tom Nook by choosing the floor, the wall paper, and what
furniture or knicknacks goes into it; you can choose to fish all day,
and sell the fish for cash, donate them to the museum, or even use them
in your home decor; you can even run errands for the residents of your
town who will reward you handily with new clothes for your character,
furniture, and even fruit. There is so much to do in this game. You
even have to upkeep your town by pulling weeds that pop up from time to
time. You can even save your character to a memory card, and take it to
a friend's house and explore their town.

AC runs off your Gamecube's internal clock, and calender, so there are
some activities that only take place at certain times of the year. Tell
one of the residents your birthday, and every year on your birthday,
you'll be showered with gifts, cards, and a cake. Not only does the
game celebrate birthdays, but every holiday, and the seasons also
change with the calender. In autumn the leaves on the tree will change
colors, in winter rain will turn to snow, and in summers everything's
green and lightning bugs appear. It's a really fun concept, and it adds
so much to the experience. The Gamecube's internal clock is also put to
good use in this fashion. Tom Nook's store closes at 9:00 pm every
night in your time, and there are certain activities like the summer
yoga that takes place at certain times during the day. I can actually
see some people getting up at 6:00 am just to catch it (I'm not one of
those people).
For as addictive and fun as AC is, it does have it's faults. Once
you've paid off your house and have decorated it to your liking,
there's not much else to strive for in the game. After that, you might
be entertained a little while longer by the quest to complete the
museum's collection (my friends and I had a little competition going),
and maybe by certain yearly events, but for the most part, there's
nothing left to strive for after you've got everything to your liking.
Also, even though the size of your house is upgradeable via Tom Nook,
the final size of your house is still too small. You get so much
furniture throughout the game, that you end up having to store it all
by putting it into letters, and then storing those letters in the post
office. This can be combated by filling the three other slots with new
characters you've created (assuming you've got no one else playing the
game along with you), and then having four houses to decorate, but even
then you'll have more stuff that you know what to do with.


Bottom Line: Animal Crossing is a super addictive life-sim game that you won't be able to get enough of at first. However, once you complete certain aspects of the game, there's nothing else to strive for.
Here's a vid I made of me goofing around in my town: